#2674 HTTPSConnectionPool(host='translate.google.com', port=443): Max retries exceeded with url: /m?sl=en&tl=zh-cn&hl=zh-cn&q=

36.101* Posted at: 11 hours ago 👁9

HTTPSConnectionPool(host='translate.google.com', port=443): Max retries exceeded with url: /m?sl=en&tl=zh-cn&hl=zh-cn&q=Hi,%20you're%20welcome%20back%20to%20the%20Cinematic%20Animation%20in%20Unreal%20Engine%20course.%0AThis%20is%20lesson%20two,%20all%20about%20preparing%20to%20animate,%20and%20we're%20going%20to%20go%20over%20some%20of%20the%20differences%20between%20Unreal%20Engine%20and%20similar%20softwares%20like%20Maya%20and%20Blender.%0AWe'll%20also%20go%20over%20some%20of%20the%20ways%20that%20Unreal%20thinks%20about%20animation,%20and%20the%20editors%20and%20file%20types%20that%20you'll%20likely%20use%20as%20an%20animator%20in%20Unreal.%0AMaya%20and%20Blender%20versus%20Unreal,%20how%20do%20they%20think%20differently?%0AWell,%20both%20Maya%20and%20Blender%20are%20one%20large%20editor%20that%20do%20many%20things%20and%20edit%20only%20one%20file%20type,%20a%20Maya%20file%20or%20a%20Blend%20file.%0AUnreal%20Engine%20is%20a%20compilation%20of%20many%20different%20editors%20that%20all%20do%20many%20different%20things,%20and%20they%20all%20edit%20their%20own%20file%20types.%0AAnd%20those%20editors%20all%20together%20make%20up%20Unreal%20Engine.%0AAnd%20each%20editor%20has%20its%20own%20ways%20of%20working,%20has%20its%20own%20save%20buttons,%20and%20can%20have%20their%20own%20hotkeys%20as%20well.%0ASo%20it's%20important%20to%20know%20the%20differences%20between%20them%20and%20the%20ones%20that%20you'll%20likely%20use.%0AHere%20is%20another%20illustration%20just%20to%20show%20that%20Maya%20will%20only%20affect%20a%20Maya%20file.%0ABlender%20will%20only%20affect%20a%20blend%20file.%0ABut%20in%20Unreal,%20you%20could%20be%20working%20on%20levels,%20level%20sequences,%20skeletal%20meshes,%20and%20all%20these%20different%20file%20types,%20and%20many%20more.%0ASo%20we'll%20go%20over%20a%20few%20of%20those%20right%20now.%0AJust%20a%20note,%20Unreal%20is%20made%20up%20of%20many%20different%20types%20of%20editors%20and%20files,%20and%20you%20do%20not%20have%20to%20know%20them%20all%20to%20be%20able%20to%20animate%20in%20Unreal.%0AIt's%20very%20daunting%20to%20learn%20everything%20about%20Unreal,%20and%20you%20don't%20need%20to%20know%20it%20all.%0ABut%20we'll%20go%20over%20some%20of%20the%20most%20important%20ones%20that%20you'll%20likely%20see%20when%20animating.%0ASo%20starting%20off,%20we%20have%20level%20files,%20and%20levels%20are%20changed%20in%20the%20level%20editor.%0AAnd%20here%20you'll%20see%20a%20picture%20of%20each%20file%20type%20that%20we%20go%20over%20in%20this%20presentation,%0Aand%20it%20will%20show%20you%20what%20that%20file%20will%20look%20like%20when%20searching%20through%20files%20in%20Unreal.%0ASo%20this%20is%20what%20a%20level%20file%20would%20look%20like. (Caused by SSLError(SSLEOFError(8, 'EOF occurred in violation of protocol (_ssl.c:2396)')))


=
system:Windows-10-10.0.26100-SP0
version:v3.91
frozen:True
language:zh
root_dir:C:/AI/PY/win-pyvideotrans-v3.91_20251220_225815

1 Replies

此错误表明在连接 Google 翻译服务时遇到了 SSL/TLS 协议问题。这通常是由于网络环境(如代理、防火墙)或系统 SSL 库不兼容导致的。

请按以下步骤尝试解决:

  1. 检查网络代理设置

    • 如果您使用了代理软件(如 Clash、V2Ray),请确保代理设置正确且已开启全局或规则模式。
    • 在 pyVideoTrans 主界面第5行,找到“网络代理”输入框。如果使用代理,请填入正确的代理地址和端口,格式如 http://127.0.0.1:7890socks5://127.0.0.1:7890
    • 如果未使用代理,请确保“网络代理”输入框为空。
  2. 切换翻译渠道

    • 由于 Google 翻译在国内访问不稳定,建议更换为其他翻译渠道。
    • 在“翻译设置”中选择一个可用的渠道,例如:

      • 微软翻译:通常更稳定。
      • DeepLX:一个免费、开源的 DeepL 替代方案。
      • 或申请并使用 百度翻译腾讯翻译阿里翻译 的 API Key(需自行注册)。
  3. 更新系统根证书

    • 过时的 Windows 系统根证书可能导致 SSL 连接失败。可以尝试更新系统。
    • 访问 Microsoft Update Catalog 搜索并安装最新的根证书更新。
  4. 临时解决方案

    • 如果以上方法均无效,可以尝试使用 离线翻译模型其他在线 AI 翻译(如 DeepSeek、智谱AI等,需在“翻译设置”中配置 API Key)。

如果问题依旧,请提供 C:/AI/PY/win-pyvideotrans-v3.91_20251220_225815/logs/ 目录下的最新日志文件以便进一步分析。

请查看更多参考文档:

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